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DAY 1 2007年7月9日(星期一) 香港公開大學

Workshop A

Rapid e-Learning and Developing e-learning materials for classroom teaching
Dr Ray Jimenez
Vignettes for Training, Inc.
Ms Eva Tsang

The Open University of Hong Kong

2:00-4:00
BOC

Workshop B

Applications of Web 2.0 technologies for teaching and learning
Mr Paul McMahon
Learning Solutions Asia Limited

4:30-5:30
BOC

DAY 2 2007年7月10日(星期二) 聖保祿學校
Workshop A1 Assessment for Learning using ICT -- 'Braincellz'
Mr Mark O'Connell
Greensward College, UK
1:30-2:30
Classroom of the Future (7/F)

Workshop A2

Creating highly engaging scenario-based e-learning (SBL)
Dr Ray Jimenez
Vignettes for Training, Inc.

2:45-4:15
Classroom of the Future (7/F)
Workshop B

Introduction to Shakespeare: Using Kar2ouche (an animation software)
Mr Neil Maxwell and Mrs A M Law
St Paul's Convent School

1:30-3:30
312 CAL Lab
Workshop C

E-learning platforms: English Builder, English-4-Us
Mr Clement Chung, Mr Andrew Lai and Ms L Yim
St Paul’s Convent School

3:45-5:45
312 CAL Lab
Workshop D

Hear how the digital natives of the English Schools Foundation are using their learning platform and Web 2.0 technology
Mr Peter Woodhead
English Schools Foundation

1:30-3:30
513 Music Room
Workshop E

設計電子課件以配合課堂教學
曾婉媚
香港公開大學

3:45-5:15
513 Music Room
Workshop F

How to develop an educational wireless LAN experiment
Dr Philip Tsang
The Open University of Hong Kong
Prof. Bebo White
Stanford University

1:30-3:15
612 Edutainment Suite
Workshop G

Make your lessons exciting with interactive whiteboard -- Activboard and Activstudio
Ms Rachel Wilcock
Promethean Ltd

3:30-4:30
612 Edutainment Suite
Workshop H

運用電子互動白板及瞬時回應系統於各學科
王金鏗及 Mr Yiu Chong Man
伊利沙伯中學舊生會湯國華中學

4:45-5:45
612 Edutainment Suite
Workshop I

網上互動與協作
陳啟宗
Digicom Alliance Limited

1:30-2:30
611 Media Lab
Workshop J

Interactive technologies for teaching and learning
Mr Paul McMahon

Learning Solutions Asia Limited

2:45-3:45
611 Media Lab
Workshop K

網上數據庫在小學探究學習模式中的應用
周志堅博士
嘉諾撒小學

4:00-5:00
611 Media Lab


 

DAY 1

Workshop A

Rapid e-Learning and Developing e-learning materials for classroom teaching

Dr Ray Jimenez
Vignettes for Training, Inc.
Ms Eva Tsang

The Open University of Hong Kong

This workshop aims to equip teachers with the necessary skills to integrate e-learning into regular classroom teaching and to design e-learning courseware on their own. It is hoped that teachers will then be able to develop effective e-learning tools.

The workshop will present examples of e-learning courseware in Chinese, English and Mathematics, the three major subjects in senior primary and junior secondary schools. The relevant concepts and content for these subjects will be clearly presented using multimedia, with interactive exercises to provide stimulation and enhance learning outcomes. Courseware also makes use of interactive learning activities which provide immediate feedback to students to enable them to monitor their own progress.


Workshop B

Applications of Web 2.0 technologies for teaching and learning

Mr Paul McMahon
Learning Solutions Asia Limited

This workshop will feature some technologies being used at university campuses for instruction. It will include a demonstration of how lessons done on an interactive whiteboard can easily be converted into various formats for posting to a blog site, on a VLE (such as WebCT or Moodle) for student access, or by email to absent students.

Applications of additional Web 2.0 technologies will also be demonstrated, such as a solution for making podcasting as intuitive on the Windows platform as Garage Band makes it on the Macintosh platform.

The Qwizdom hand-held voting consoles which are being used in universities in the US and the UK to quickly and easily collect student feedback will also be demonstrated. Collection of such rich data on the fly makes assessment for learning a real possibility.

DAY 2

Workshop A1

Assessment for Learning using ICT -- 'Braincellz'

Mr Mark O'Connell
Greensward College, UK

'Braincellz' is a personalised assessment for learning interface being developed at Greensward College for their new Opening Minds curriculum.

The concept has three components: a PDA used by the teacher to input assessment decisions; a single laptop in the classroom that each student uses to record their own perception of their learning; and a dynamic, flash driven webpage for each student which tracks their progress, targets, credits, and the decisions made by the teacher.

The personalised webpage allows students and parents to monitor progress for every lesson, at any point in time. It also shows how the student is progressing against any pre-set targets. It is aimed specifically at students aged 10-14 and therefore takes on the appearance of a computer game and can be customised using a variety of themed 'skins'.

Although the concept is being developed for the Opening Minds curriculum at Greensward, it could be adopted by any educational institution to engage younger students in their own learning.


Workshop A2

Creating highly engaging scenario-based e-learning (SBL)

Dr Ray Jimenez
Vignettes for Training, Inc.

Scenario-based e-learning (SBL) is designed to help learners experience content through simulated real-life situations using computers and the Internet. SBL helps learners to learn in areas involving judgment, emotion, behavior and decision-making.

The key to creating highly engaging, immersive and effective SBL is to appeal to the primal and emotional instincts of learners. In addition, learners really only learn through stories, because stories bring content into a real-life context. So, in the case of SBL, emotionally charged stories are used which provide learners with opportunities to make decisions, and learn from the consequences of those decisions.

We can say that in SBL, content is ‘embedded’ in stories for learners to discover, rather than being taught or spoon fed to them. It is introduced through the stories’ characters, events, scenes, conflicts and resolutions. SBL becomes particularly engaging when learners are confronted with a conflict that they must resolve, and this is what keeps the story alive and pushes learners to continuously search for options, answers and alternatives.

Some of the techniques used in developing SBL involve identifying characters that can represent content, selecting emotionally charged situations, establishing conversation between characters, introducing conflict through questions and events, and providing feedback such that consequences either encourage learners to make desirable decisions or discourage them from making undesirable ones.

SBL is a valuable learning tool that does not have to be expensive. There are only three types of content which a developer and subject matter experts (SMEs) must teach using SBL: content that if misunderstood could result in great risk or a threat to life; content that if misunderstood could cause constant errors; and content that learners must master in order to perform well on the job and be successful.


Workshop B

Introduction to Shakespeare: Using Kar2ouche (an animation software)

Mr Neil Maxwell and Mrs A M Law
St Paul’s Convent School

This workshop will introduce students to the world of Shakespeare by using the software Kar2ouche. Kar2ouche allows users to interact with Shakespeare’s work by writing their own scripts, designing sets, posing characters, etc. In this workshop, students will perform their scripts and present their animation projects.


Workshop C

E-learning platforms: English Builder, English-4-Us

Mr Clement Chung, Mr Andrew Lai and Ms L Yim
St Paul’s Convent School

This workshop will introduce two online platforms for studying English language:

English Builder is a two-level English e-learning platform which aims at enhancing students’ vocabulary, and speaking and listening comprehension.

English4Us allows users to learn English in a more flexible and active way. Members of english4us.com can evaluate their language ability through doing grammar exercises, playing games, posting essays, etc.


Workshop D

Hear how the digital natives of the English Schools Foundation are using their learning platform and Web 2.0 technology

Mr Peter Woodhead
English Schools Foundation

There is a learning revolution taking place as a result of the rapid development of Web 2.0 technologies and social software. The English Schools Foundation Learning Platform or Connected Learning Community (CLC) is just one example. It’s a student-led revolution in which students are creating new content, sharing new ideas and adding to each others knowledge.

Imagine if we were able to enable the levels of participation that young people demonstrate in their blogs, MySpace, GarageBand, Bebo, Facebook, etc. For the ESF learner this is happening now, and it is transforming the educational landscape in our classrooms.

In the workshop you will be able to see examples of how our students and staff are using the CLC learning platform with Web 2.0 applications (such as Zoho, Flickr, RSS, Slideroll and Furl) to create new ways of learning and new ways of working together. You will also be given a guest account so that you can explore for yourselves.

At the heart of the CLC is the notion of learning communities which connect learners within and across ESF schools and classrooms. The CLC provides a secure educational blogging environment where learners of all ages can collaborate, share and communicate; and where knowledge and understandings are socially
constructed by learning communities working together and with adults in the community.

In this workshop there will be opportunities to discuss and explore the lessons we have learnt from using a learning platform and its implications for how we manage learning in our schools:

Participation in virtual networks is not necessarily productive, and the dangers are already evident. Join in discussion about the need to establish a new approach to information literacy, in which students learn how to join and build networks, learn the new protocols and learn how to use networking tools.


Workshop E

設計電子課件以配合課堂教學

曾婉媚
香港公開大學

是次工作坊旨在幫助教師掌握電子學習如何配合常規的課堂教學,並自行設計簡易的電子課件,這樣有助教師開展電子學習的有效工具。

是次工作坊會提供不同的學習課件作為示例,以高小中、英、數,和初中中、英、數三個學科為主。在學習內容部分,會把有關概念、知識,藉著多媒體的功能具體地展示出來,並設有互動的學習活動,啟發學生思考,引導他們掌握有關知識。為鞏固學生所學,課件更設有互動練習,並提供即時回饋,讓學生作自我評核,加深對學習內容的認識。


Workshop F

How to develop an educational wireless LAN experiment

Dr Philip Tsang
The Open University of Hong Kong
Prof. Bebo White
Stanford University

The workshop presenters and their students have been conducting longitudinal WiFi survey experiments since 2002. The study has led to the development of various teaching materials; set world records and enriched students’ learning; and greatly enhanced student participants’ interest in relevant ICT technologies. In this workshop, participants will learn how to design, develop and carry out a typical WiFi survey experiment. The simple experiment can be conducted indoors or outdoors, inside or outside schools or as part of a field-trip experiment.

Key topics covered: (1) Basic concepts of WiFi technology and applications; (2) Understanding the WiFi survey experiment; (3) Using WiFi Tools: Netstumbler, AirSnare, GPS system; (4) Acquiring WiFi air data and analysis; (5) Summary of the educational value of the experiment.

References:

  1. ‘The world’s first WiFi /IEEE802.11 helicopter air survey: A concise report’,
    http://wifi2006.no-ip.org/docs/WiFi-AirRpt14nov06.pdf
  2. ‘War-flying over Hong Kong’, Computerworld Hong Kong, October 1, 2006,
    http://www.cw.com.hk/computerworldhk/article/articleDetail.jsp?id=375967


Workshop G

Make your lessons exciting with interactive whiteboard -- Activboard and Activstudio

Ms Rachel Wilcock
Promethean Ltd

At this workshop, you will:


Workshop H

運用電子互動白板及瞬時回應系統於各學科

王金鏗及Mr Yiu Chong Man
伊利沙伯中學舊生會湯國華中學

本工作坊主要探討教師如何在課堂上運用電子互動白板及瞬時回應系統,以引發學生的學習興趣,提升學習效能,建立雙向式的學習環境,從而啟動可持續發展的教學方向。參加者可透過學生現場的示範,感受到在課堂上運用電子互動白板及瞬時回應系統的學習樂趣。參加者可透過老師的分享,了解引入電子互動白板及瞬時回應系統的整體細節安排,一起參與討論。


Workshop I

網上互動與協作

陳啟宗
Digicom Alliance Limited

網上教育市場正在國際間快速增長。在全球各地,教育界都在致力開發網上課堂和導修課的各種渠道,旨在推動學生投入實時互動的學習模式,以及引發學生在網上即時回應。學生在網上課堂中可即時共享課堂教材及電腦軟件,這樣有助提升學生的參與感。本工作坊讓參加者認識這種多點視頻會議及協同系統的主要特點,了解這種系統可以怎樣應用到教育之上。

參加者會直接登入該系統,親身體驗在小組互動的情況下如何操作系統。工作坊並設有問答環節,解答參加者的提問。


Workshop J

Interactive technologies for teaching and learning

Mr Paul McMahon
Learning Solutions Asia Limited

This workshop will mainly feature the combination of an affordable interactive whiteboard and some WiFi tablets, which can bring learning to life in primary and secondary schools in Hong Kong. Rather than just the usual software that is used to create lessons on boards, this workshop will show participants applications that are used on electronic whiteboards in many parts of the world to engage, involve and inspire students to learn. This will include software for all subject areas, including English and Mathematics.

A training programme for interactive technology, especially interactive whiteboards with sample lessons in all of the leading IWB software, video case studies, teacher worksheets, etc., will also be available for review.

This session will be of great value to Principals, Heads of IT, subject specialists and any other teachers interested in enhancing the learning of their students through the use of information and communication technologies.
The presentation will be conducted in Cantonese.


Workshop K

網上數據庫在小學探究學習模式中的應用

周志堅博士
嘉諾撒小學

本工作坊主要探討教師和學生如何在探究學習模式中使用網上數據庫(如慧科搜索),並以一所小學的小四學生為研究對象,在某段時間內,評估該班學生對不同數據庫及原始資訊的熟練程度,以及學生認為這些數據庫及原始資訊的重要程度。研究將有助該所小學及其他學校為小四學生開展適當的培訓,使他們有能力搜尋原始資訊,做好探究學習計劃。有關學校亦可以根據研究結果,決定是否需要訂閱某個數據庫。參加者可以就著主題一起討論。